JGD 11,867 Posted September 5, 2017 Share Posted September 5, 2017 14 minutes ago, Gardevoir said: Watch out Inkopolis here comes the Little Squidsters I don't think I have you added on the switch Link to post Share on other sites More sharing options...
Tom Nook 37,756 Posted September 5, 2017 Share Posted September 5, 2017 12 minutes ago, JGD said: I don't think I have you added on the switch Dew it keep in mind I used to be Alolan Raichu Uh Red Wine... Convict... Gah Gah... Link to post Share on other sites More sharing options...
JGD 11,867 Posted September 5, 2017 Share Posted September 5, 2017 40 minutes ago, Gardevoir said: Dew it keep in mind I used to be Alolan Raichu Oh okay then I think I have you Link to post Share on other sites More sharing options...
PrinceOfTheStorm 5,904 Posted September 6, 2017 Share Posted September 6, 2017 Does Friday sound good enough for anyone to play some private matches and then might do some league battles? If it doesn't, tell me! I am open for change! EDIT: If 7PM EST sounds good to anyone, we can play some custom lobby matches! signing out Link to post Share on other sites More sharing options...
Tom Nook 37,756 Posted September 8, 2017 Share Posted September 8, 2017 ## Ver.1.3.0 [9/8/2017 (Japan time) distribution] I know this is long but bear with me Maintenance from 5:50 p.m. to 7:30 p.m. (may end earlier) *~Warning: Tri-Slosher and Rapid Blaster nerfs ahead!~ (and Ink Jet)* ### Match/battle changes: * Changed the performance of some Special Weapons: * Sting Ray * After shooting ink continuously for 1.5 secs, shock waves are generated and damage-dealing beam size is greatly increased * Default duration extended by 0.5 secs * Splashdown * Shortened the amount of time spent paused in the air (at the peak of the jump) by 1/6th of a second * Increased the jump height by 31% * Changed minimum explosion damage from 40.0 to 55.0 * Reduced special charge points of some weapons that come with the Splashdown * Ink Storm * Expanded radius by 13% * Reduced the special points needed to charge on most weapons * Baller * Knockback decreased * Increased default endurance/stamina by 33% * Increased explosion radius – 17% more damage, 7% more inking * Changed minimum explosion damage from 30.0 to 55.0 * Increased knockback effect against opponents on explosion * Ink Jet * Increased hitbox of player versus enemy bullets (Shooter weapons), so it will be easier to shoot down * Decreased explosion radius at point of impact – 17% for damage, 20% for inking * Decreased damage dealt by exhaust (underneath the Ink Jet) by 75% * Ink Armor * Decreased invincibility at the time when the armor is broken by 8/60 of a second * When receiving more than 100.0 damage at once, any excess damage will knock the Ink Armor user back (upper limit capped at 80.0) * Changed the performance of some Sub Weapons: * Sprinkler * Ink is released in three stages; increased the middle of these stages in duration by 5 seconds (this one was a bit difficult to translate, sorry) * Ink consumption decreased from 80% to 70% of the ink tank * Point Sensor * Expanded radius by 20% * Reduced the amount of time it took to start recovering ink after throwing it by 15/60 of a second * Splash Wall * Shortened the time between throwing and deployment by 0.5 seconds * Squid Beakon * Ink consumption decreased from 90% to 75% of the ink tank * Changed the performance of Main Weapons: * Tri-Slosher * Maximum damage dealt decreased from 62.0 to 52.0 * Range shortened by 9% * Changed the special charge points of some weapons: * 210 → 200 * .96 Gal * 200 → 190 * N-ZAP '85 * 190 → 170 * E-Liter 4K, E-Liter 4K Scope * 180 → 170 * Sploosh-o-matic, Splash-o-matic, Aerospray RG, Splattershot Pro, Blaster, Hero Blaster Replica, L3 Nozzlenose, Splat Roller, Hero Roller Replica * 180 → 160 * Carbon Roller, Goo Tuber * 170 → 160 * Inkbrush, Brella, Hero Brella Replica * 180 → 190 * Splat Charger, Splatterscope, Hero Charger Replica * 180 → 210 * Rapid Blaster * 210 → 230 * Tentatek Splattershot ### Various battle fixes: * Auto-special gauge charge (dependent on mode/ruleset) now based on points needed (per-weapon basis) rather than consistent over an amount of time * Bugfixes for the following issues: Sloshing Machine hitbox/inking turf, rare Inkbrush and Octobrush incorrect hitbox on floor, Inkbrush and Octobrush and sponge interaction, damage recovery issue when touching opponents using Brella or Rollers, Roller vertical swing bug, Sting Ray ink droplet display, Ink Jet bullet interaction with corners, Brella and Ink Armor interaction, damage through/on wire meshes, Suction Bomb/surface interaction ink display on Starfish Mainstage, possible to go OOB/clip through world on Sturgeon Shipyard ### Salmon Run: * Sting Ray, Splashdown – same changes as in battles (above) * Made Steelhead bombs unable to get stuck on top of Scrapper and Flyfish * When using the Sting Ray on Grillers and Steel Eels, fixed an issue where damage was not dealt when aiming at weak points (tentacles, or pilot/driver) through the body. * In Lost Outpost, fixed a problem where Steelheads would not attack in certain places * Fixed an issue where if, two players tried to pick up the same golden egg near the end of a wave, one of the players would become unable to pick up eggs in the following wave * Fixed issue where, after playing online, party members in the plaza were shown to have the Splattershot Jr. equipped * Fixed issue where, if a player disconnects just before starting, their weapon will be shown/stuck as the Rainmaker * Fixed issue where, if a player disconnects just before the end, the arrow pointing to them (indicating "self") on the scoreboard may be seen by other players * Fixed issue where a communication error would occur if a player was assigned a Roller-type weapon for a long period of time ### Splatfest: * Changed number of points required to level up Splatfest Tee slots * Slot 1: 4000 → 7500 * Slot 2: 8000 → 7500 * Slot 3: 12000 → 7500 * Total: 24000 → 22500 * Fixed issue where players appearing in the plaza after Splatfest battles showed as having no shirt slots unlocked ### Other changes: * When talking to Murch, you can now see your money and Super Sea Snail count in the corner of the screen * Fixed issue where ranked meters incorrectly displayed as breaking, in the case the bar was empty and there was a disconnection * Fixed issue where some gear, such as the Splatfest Tee, would not be displayed in the correct order while sorting by frequently used * Fixed damage issue with the Baller in the testing area **The end!** \*phew* Uh Red Wine... Convict... Gah Gah... Link to post Share on other sites More sharing options...
Tom Nook 37,756 Posted September 8, 2017 Share Posted September 8, 2017 Something I just found out Quick Respawn is only reliable if you don't splat someone and you die welp back to my drawing board (probably be useful for certain ranked battles tho) Uh Red Wine... Convict... Gah Gah... Link to post Share on other sites More sharing options...
Haroon 49,685 Posted September 8, 2017 Author Share Posted September 8, 2017 On 06/09/2017 at 2:06 AM, BabyMonster said: Does Friday sound good enough for anyone to play some private matches and then might do some league battles? If it doesn't, tell me! I am open for change! EDIT: If 7PM EST sounds good to anyone, we can play some custom lobby matches! I think that's right after movie night so yeah I'm in sorry haven't been on GGD this week because of house building stuff and other stuff keeping me busy, I miss the escape of gaming and GGD Link to post Share on other sites More sharing options...
Haroon 49,685 Posted September 8, 2017 Author Share Posted September 8, 2017 Just read @Gardevoir'S Splatoon 2 update post and welp goodbye Splatfest Tee easy-and-cheap-and-fast 1 slot scrubbing Link to post Share on other sites More sharing options...
PrinceOfTheStorm 5,904 Posted September 8, 2017 Share Posted September 8, 2017 8 hours ago, Haroon said: I think that's right after movie night so yeah I'm in sorry haven't been on GGD this week because of house building stuff and other stuff keeping me busy, I miss the escape of gaming and GGD Even if it does go on during Movie night, I can just keep the lobby open, so you can join anytime! signing out Link to post Share on other sites More sharing options...
PrinceOfTheStorm 5,904 Posted September 8, 2017 Share Posted September 8, 2017 I have launched a lobby! Password: 4477 I am gonna keep this lobby up until around 9-10 PM EST. People who might be interested: @Haroon @Gardevoir @JGD @Anyone else who wants to play Splatoon 2. signing out Link to post Share on other sites More sharing options...
homomo 23,836 Posted September 8, 2017 Share Posted September 8, 2017 1 minute ago, BabyMonster said: I have launched a lobby! Password: GGD I am gonna keep this lobby up until around 9-10 PM EST. People who might be interested: @Haroon @Gardevoir @JGD @Anyone else who wants to play Splatoon 2. I'm going to buy it this weekend 0110100001100101011011000110110001101111 Link to post Share on other sites More sharing options...
Tom Nook 37,756 Posted September 8, 2017 Share Posted September 8, 2017 1 minute ago, BabyMonster said: I have launched a lobby! Password: GGD I am gonna keep this lobby up until around 9-10 PM EST. People who might be interested: @Haroon @Gardevoir @JGD @Anyone else who wants to play Splatoon 2. I'll be there soon I just made myself soft tacos Uh Red Wine... Convict... Gah Gah... Link to post Share on other sites More sharing options...
PrinceOfTheStorm 5,904 Posted September 8, 2017 Share Posted September 8, 2017 Just now, Gardevoir said: I'll be there soon I just made myself soft tacos I just had tacos! signing out Link to post Share on other sites More sharing options...
JGD 11,867 Posted September 8, 2017 Share Posted September 8, 2017 I'm coming Link to post Share on other sites More sharing options...
Tom Nook 37,756 Posted September 8, 2017 Share Posted September 8, 2017 @BabyMonster @JGD Uh Red Wine... Convict... Gah Gah... Link to post Share on other sites More sharing options...
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