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No Mans Sky NEXT Update out now!! PS4, PC, XBOX


Eggsy

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Eggsy

Hey I just wanted to drop by and let everyone know the highly anticipated NMS Update is out now! Including Multiplayer! FINALLY!

 

https://www.psu.com/app/uploads/2018/03/no-mans-sky-next.jpg

 

https://www.nomanssky.com/next-update/

Go check it out! 

simplified patch notes

Spoiler

THIRD PERSON

Third person camera for walking, jetpacking, swimming and in-ship flight

New player models

Completely reworked animation system

New animations for players, as well as NPCs and creatures

System and animations for gestures

Character customisation

Player character turns to look at points of interest

New get in / out of vehicle effect

Interactions show the player character where appropriate

Warping in ship is in third person

Resized various deployable tech to better fit third person mode

MISSIONS

Real time missions

Scheduled missions

Multiplayer missions

Completely overhauled tutorial

New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions

Guild envoy missions

BASES

Bases can be built anywhere

Players can own multiple bases

Hundreds of new base parts

Increased base complexity / size limits

Joint base building

Improved teleporting and selection between teleport destinations

Improved terrain editor modes and options to be more intuitive

Toned down saturation intensity of palette choices for colouring base building parts

Base terrain editing now stops when you hit the limit rather than overwriting old edits

Bases can now be deleted

Improved system for placing base building parts

Increased base building radius and made it expandable

Disabled base auto uploading, and added manual controls

Enabled downloading more than one external base from other players

FREIGHTERS

Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance

Overhauled base building inside player freighters

Reworked and added procedural textures to freighter bridge hologram planet

Redesigned path from freighter hangar to bridge

Improved speed of airlock doors opening on freighters

CRAFTING AND RESOURCES

Reworked and rebalanced all core substances and resources

Deployable tech can now be picked up

Added refiner based crafting system

Added Craftable ammunition

Improved damage falloff on mining beam

UI / UX

Additional markers visible in analysis visor

Points of interest can be tagged from analysis visor

Latitude / longitude displayed on analysis visor

Improved HUD layout

HUD lines dynamically hidden with the corresponding UI elements

Improved notification layout

Improved build menu

Improved quick menu

Inventory stack splitting

New repair interface

All player owned ships can now be summoned

Added system for repairing damaged inventory slots

Backpack showing in your inventory will now match customised character backpack

Backpack bars display hazard protection and life support

In-ship map now highlights enemies

Improved docking indicators when flying

Completely reworked shop UI

Nanites no longer take up inventory slots

Scanning ships shows their slot count

Save slots are now sorted by timestamp

Galaxy map can show multiple markers for each system

Added dynamic suit protection inventory icon

Inventory full notifications now take into account cargo slots

Fixed camera voxel to star voxel in Galactic map

Can pin base building recipes on the HUD

Added danger icons to tentacle plants

Improved tech and product pinning, with more detailed guides to obtaining the build requirements

Improved compass

Improved HUD marker icons for objects of interest

Added multiplayer text chat on PC

GRAPHICS AND PLANET GENERATION

Improved fog and increased draw distance

New terrain generation system for improved navigability and more varied earth-like and alien landscapes

Reduced situations where cave props can be spawned above ground

Improved particle systems fading out over distance

Added support for extremely large biome props

Improved and increased variety of clouds and cloud shadows seen from space

Improved planet surface rendering from space

Improved terrain lods and visuals when flying in from space

Improved colour selection during planet generation

Improved sky and fog colour selection

Tightened triplanar texture blend areas

New colour mapping system to create more varied and atmospheric visuals

Improved tree density

Tree size variation

Added empty systems, with no current inhabitants

Added abandoned systems, with derelict space stations

Improved storm visuals

Improved textures for ship, NPCs, and buildings

Added planetary ring system

Increased asteroids density in space

Improved space visuals

Added support for larger bodies of water

Character shadows for first person gameplay

Adjusted TAA settings to reduce shadow blurring on terrain

Added particle effect when flying above water

Splash particle effects

Inventory and pause menu now uses depth of field to blur in-game camera

Balanced intensity of lights in the Atlas station

Updated model of hologram backpack in suit upgrade chamber

Improved water surface and foam shaders

Improved water reflections to better match terrain

Improved imposter visuals and lighting to better match nearby objects

Switched object and terrain fading to use Blue Noise to give smoother transitions

Improved compression on some textures generated in-game

Improved terrain texture blending and selection

Improved sand and cave colour selection

Improved beach blending and visuals

Brightened cave interiors, especially at night

Improved storm effect fading as you enter buildings

Added gun model for ships

New high quality tree models and textures

Fixed an issue with landing pad UVs

Improved drone, quad and walker models

New drone texture effects

Added more varied underwater and underground objects

Improved appearance of Gravitino Balls

Major improvements to biome object placement

Improved crystal placement

Improved marker distances for gameplay props

Added terrain objects which cannot be destroyed by player ships

Improved colours, brightness, saturation of creature textures

Tweaked rock textures

Improved scale of underground objects

Tweaked poison blob particle effects

Improved cave biome glowing plant lights

Optimised cave biome prop performance

Improved bushes and underwater plants

Improved asteroid texture balance

Improved abandoned slimey diffuse colours

Improved under-foot dust effects

Improved heavy air in caves

Improved scale of gameplay plants

Improved toxic grass diffuse texture

Tweaked mountain fragments on certain biomes

Improved vertex displacement on flags to make them wave nicer

Improved smoke and damage effects on ships and distress beacons

Modified frequency of wordstones, crates, underground props and damaged machinery

Improved rare gem collection effect

Improved ship trail effects

New engine effect for ships

SPACE STATIONS AND BUILDINGS

Overhauled space station interior

New space station marketplace

New style for stairs in space station

Redesigned look of teleporter in space station

Added variation to building interior layouts and props

Added a small ramp to the drop pod for easier access

Improved building frequency

Added LOD system for base building parts to increase draw distances and complexities

EXPLORATION, FAUNA AND FLORA

New underground ruins building type

Buried technology modules and blueprint analysis

Overhauled signal booster and navigation data input

Procedurally generated technology

Procedurally generated products

Improved creature pathfinding

Improved creature response to feeding

Herd behaviour for creatures

Improved scales and maximum sizes of creatures

Improved sentinel drone behaviour, proximity indicator and escape gameplay

Improved matching of creature body parts to their role

Coprite improvements

New hazardous fauna

New hazardous flora

Improved scan ranges for biome specific plants

Added new armoured drone type

Must use the terrain editor to mine resource deposits

Improved Colossus speed and fuel tanks / consumption

Different ship classes use different amounts of launch fuel

New name generation system for planets / ships / weapons / creatures

Increased variety in creature descriptions

Nada + Polo’s tasks are now tracked in the Mission Log

Fancier descriptions for planetary weather conditions

Changed starting Exosuit inventory size

Increased the number of Exosuit cargo slots available to purchase

Increased crafted item stack size in the Exosuit to 5

CONTROLS AND COMBAT

Climbing traversal more challenging and rewarding

Added ability to slide down cliffs

Player movement is more dynamic

Air resistance simulation for jetpack navigation

Multi-tool manual holstering / unholstering

Ship weapons can be used against ground targets

Splash damage added to ship weapons when used against ground targets

Improved low level flight, with destruction of terrain objects with which you collide

Fixed jitter on physics debris pieces

Stopped player colliding with tiny rocks on scorched biomes

Crit points on sentinel drones and quads

Combat scope module for the Multi-Tool

Personal forcefield module for the Multi-Tool

New grenade types

Improved weapon alternative mode, also with better HUD display

Sentinel drones can repair quads and walkers in battle

Improved sentinel quadruped behaviour, pouncing, evade

Improved walker behaviour with different attack modes

Extra armour plating added to sentinels arriving in combat

Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations

AUDIO

Updated creature vocals

New third person foley for player and NPCs

Additional loading music and a new track when starting normal mode

Revised ship engine sounds

Added low flying ship sounds

Revised underwater sounds

Improved combat audio and overhauled Quad and Walker audio

New NPC vocals

New Frigate audio

STABILITY / BALANCING / FIXES

Fixed a number of issues with atmospherics and water rendering on the horizon

Fixed text clipping issues in some languages

Fixed certain cases where opening the settings menu silently changed resolution

Fixes for several uncommon out of memory crashes

Fixed transition between lighting when flying to space

Fixed and improved a number of situations for flattening terrain around buildings

Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet

Fixed crashed freighters having underground treasure too low to mine down to

Prevented dead planets ever having atmospheres

Prevented some story-critical buildings being placed underwater

Fixed lighting issues with double sided leaf shaders

Fixed repetitive tiling textures on some foliage leaves

Fixed issues with loading some particularly large saves

Fix for superconductive lock bug

Voice chat quality and reliability improvements

Fixed scan events for players who have managed to go off-grid

Fix for edited terrain regions repeatedly regenerating themselves unnecessarily

Fixed rocks showing up as the wrong colour on frozen biomes

Fix occasional hang in asynchronous IO

Fixes for non-instance LODs

Added geometry streaming system

Made numerous memory savings to improve overall stability

Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction

Rebalanced AI ship damage

Balanced ship to ground target damage

High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X

Made numerous grass and foliage rendering optimisations

Optimised per-frame renderer memory usage

Optimised various engine components using async compute

Various optimisations

Various miscellaneous bug fixes

 

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Number Five

THIS is what NMS should have been when released! I'm glad I kept my copy and didn't sell it. I'll definitely have to check it out again. 

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River

So, is it finally the full game? :laughga:

I'm about to buy a new gaming pc so I want some reviews about this update..

I could play the moderator, I can ban you, die sis.
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Eggsy
5 hours ago, JarenD said:

THIS is what NMS should have been when released! I'm glad I kept my copy and didn't sell it. I'll definitely have to check it out again. 

This is so true.. I stopped playing in like 3 days.. Just now picking it back up.. It was so irritating being missled

5 hours ago, River said:

So, is it finally the full game? :laughga:

I'm about to buy a new gaming pc so I want some reviews about this update..

Buy a PS4 :trollga:

4 hours ago, UWontUseMyMind said:

EXCITED ASF TO BUY THE GAME AND PLAY IT

What will you be buying it on?

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