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Tomb Raider: The Angel of Darkness Appreciation Thread


JEWRJEWR

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JEWRJEWR

Tomb Raider TAOD

 

Tomb Raider: The Angel of Darkness is the sixth video game in the Tomb Raider series, acting as a direct sequel to Tomb Raider Chronicles and The Last Revelation. It was developed by Core Design and published by Eidos Interactive. The game was originally released in 2003 for Microsoft Windows, PlayStation 2 and Mac OS X and was the first Tomb Raider title to be released for the PlayStation 2 console. The storyline follows Lara Croft as she attempts to clear herself of murdering her former mentor Werner Von Croy while investigating the activities of a black magic cult.

The game's development began three years before release. The intention was to create a different game from previous entries in the franchise which could compete better with newer action games, and to fully exploit the potential of the next generation of gaming platforms. The production was fraught with difficulties, and the game ended up being delayed twice. When released, the game sold 2.5 million copies worldwide, but was widely criticized for its poor controls and multiple bugs. In the aftermath of the game's release, a potential trilogy was scrapped and development of the franchise was transferred to Crystal Dynamics for the next entry in the series, Tomb Raider: Legend.

 

Plot

Angel of Darkness follows on from events in Tomb Raider: The Last Revelation and Tomb Raider Chronicles, where Lara Croft was presumed dead. An unspecified time later, Lara arrives in Paris at the request of her former mentor, Werner Von Croy. The city, and Von Croy, are gripped with fear over a serial killer the press have dubbed the "Monstrum". The Monstrum steals body parts and leaves distinctive signs made with the victim’s blood in its wake. During a confrontation with Von Croy at his apartment, a flurry of activity occurs and Lara is knocked unconscious. When she wakes, Von Croy has been murdered by the Monstrum, and Lara is the prime suspect. Fleeing the crime scene with police in pursuit, Lara tracks down Von Croy's friend Margot Carvier, who agrees to give Lara Von Croy's old notebook, which he had left with her for safekeeping. From Carvier, Lara discovers that Von Croy had been contracted by a client named Eckhardt to track down medieval icons called the Obscura Paintings. It is later revealed Carvier is also murdered by the Monstrum.

Shortly before his death, Von Croy had been in contact with a French businessman and underworld figure, Louis Bouchard. Lara must track down Bouchard through the almost-deserted backstreets of Paris, discovering that Bouchard is now in hiding after several of his associates were killed by the Monstrum. When she does locate him, Bouchard reveals Von Croy had contacted him for assistance in breaking into an archaeological dig beneath the Musée du Louvre. Lara gains access to the Louvre through its storm drains, and is able to uncover more information connecting the archaeological dig to the Obscura Paintings. The paintings concern the Nephilim, a hybrid creature descended from angels and humans, which once lived in Turkey. A single dormant Nephilim now remains, the Cubiculum Nephili or "Sleeper". The five Obscura Paintings, when connected, form a talisman called the Sanglyph that can be used to revive the Sleeper. To prevent this, an ancient society called the Lux Veritatis stole one of the paintings and hid it in a guarded vault beneath the Louvre. Lara must descend into the Lux Veritatis stronghold beneath the Louvre to retrieve it. Whilst attempting to escape with the painting, Lara is disarmed by Kurtis Trent, the last of the Lux Veritatis, who wields a magical Chirugai blade. Kurtis steals the painting, but both he and Lara are knocked unconscious before they can flee.

Upon regaining consciousness, Lara is met by Bouchard, who informs her there has been a Monstrum killing in Prague. Bouchard then betrays Lara, attempting to have her killed, but Lara survives and makes her way to the Czech Republic. Outside the Monstrum crime scene, Lara meets a Czech journalist named Luddick, who fills her in on Eckhardt, an immortal black alchemist who leads a mysterious local organization called the Cabal, and whom Luddick believes is the Monstrum. Lara also encounters a captive Bouchard near the crime scene, who reveals Eckhardt's full plan for reviving the Nephilim. Soon after, Lara rediscovers Bouchard dead.

With Luddick's assistance, Lara infiltrates the Cabal's headquarters, the Strahov, and in the process accidentally frees the Proto-Nephilim, the Cabal's unsuccessful attempt to breed a new Nephilim species. Meanwhile, Lara witnesses Eckhardt murder Luddick. She again encounters Kurtis, who locks her in a compartment while he kills the Proto-Nephilim using his two Periapt Shards, daggers capable of killing immortal beings. Lara and Kurtis team up to stop Eckhardt assembling the Sanglyph, with Lara retrieving the final Obscura Painting buried deep beneath the Strahov. However, Lara must surrender this painting to save Kurtis, after he is captured by Eckhardt. Kurtis gives Lara his Periapt shards, but she will need a third lost shard to defeat Eckhardt, which Eckhardt has hidden in his laboratory. While Lara flees to track this shard down, Kurtis attempts to hold off an attack from Boaz, the horribly mutated remains of a fallen Cabal member. Kurtis succeeds in killing her, but is severely wounded in the process.

After retrieving the final Periapt shard, Lara discovers Eckardt in the midst of attempting to revive the Sleeper, using the Sanglyph and body parts stolen from the Monstrum's victims. She is able to stab him with two shards, but before she can deliver the final blow, she is interrupted by Eckhardt's right-hand man, Karel. Karel kills Eckhardt with the final shard, revealing that he is a Nephilim himself, and had used Eckhardt to ensure the survival of his species. He had also manipulated Lara, in the guise of Bouchard, Luddick and Kurtis, to retrieve the Obscura Paintings. He offers Lara immortality if she will help him complete the task, but Lara experiences a flashback to Von Croy’s murder, and sees that Karel, in Eckhardt's form, was the Monstrum. She refuses, retrieves the Sanglyph from Eckhardt's body, and plants it on the Sleeper, overloading it with energy and causing it to explode, taking Karel with it. In the aftermath, Lara discovers Kurtis' Chirugai blade, which directs her towards Boaz's chamber. Smiling, she heads inside.

 

 

The louvre is, and will always be the best level of the tomb raider series :legend:

 

Tomb_Raider_AoD_screenshot.jpg

 

 

 

 

 

Even tho the game was buggy AF, this game will forever be my favourite tomb raider game.

 

 

The ARTPOP of the Tomb Raider Series :legend:

 

The story is sooo good :giveup:

 

My favourite lara tbh :manicure:

Fear, she's the mother of violence
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Jenniferella

I'm really sorry but I thought it was the worst of them all !

"I have been writing LG5 since I was 13"
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JEWRJEWR

I'm really sorry but I thought it was the worst of them all !

SINNER

Fear, she's the mother of violence
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SlaeUrAnus

It ruined the franchise to be honest.

Perfect storyline, horrible gameplay! Too many glitches. Too bad though, had it not been rushed it would have have been a classic.

Tomb Raider: The Last Revelation is still the best though :creepflop:

In my messy era.
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JEWRJEWR

Wat_buffy.gif

 

 

If I remember right it bugged for me and I couldn't get past something due to it and ragequit. 

ur weak

 

 

It ruined the franchise to be honest.

Perfect storyline, horrible gameplay! Too many glitches. Too bad though, had it not been rushed it would have made a perfect game.

it didnt ruin anything lol

 

The reason why tomb raider is a thing today, is because of the old games. Not this new crap.

 

Core design + Eidos made magic :legend:

Fear, she's the mother of violence
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The game was released with many bugs, but it remains my favorite Lara game. 

 

So immense!  :giveup:

The Taylor Brigade: KNOCKOUT
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gagzus

it was the messiest of the series and that's saying something considering Chronicle & the revamp exist :awkney:

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JEWRJEWR

The game was released with many bugs, but it remains my favorite Lara game. 

 

So immense!  :giveup:

YAS :giveup:

Fear, she's the mother of violence
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SlaeUrAnus

ur weak

 

 

it didnt ruin anything lol

 

The reason why tomb raider is a thing today, is because of the old games. Not this new crap.

 

Core design + Eidos made magic :legend:

Yes, their old games being Tomb Raiders 1-5 lol. If it weren't for Legend the franchise would have been dead and buried. 

In my messy era.
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The ARTPOP of the Tomb Raider series. :legend:

I'm still sad CORE didn't have time to fully finish this game, it would slay the whole gaming community. It still remains as one of the most iconic TR titles.

 

:worship2:  "You will never fall apart, Angel of Darkness, you're still in our hearts, never let you fall apart." :worship2:

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JEWRJEWR

tumblr_najpksPTPl1tts3f4o1_500.gif

 

To deal with a weak-ass gameplay wise game. Next

still weak. at least u tried I guess lol

 

 

Yes, their old games being Tomb Raiders 1-5 lol. If it weren't for Legend the franchise would have been dead and buried. 

legend is shiz compared to AOD. please...

 

 

The ARTPOP of the Tomb Raider series. :legend:

I'm still sad CORE didn't have time to fully finish this game, it would slay the whole gaming community. It still remains as one of the most iconic TR titles.

 

:worship2:  "You will never fall apart, Angel of Darkness, you're still in our hearts, never let you fall apart." :worship2:

YAS SIS YAAAAAAAAAAAAASSSSSSS SPILL IT :tea:

Fear, she's the mother of violence
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SlaeUrAnus

legend is shiz compared to AOD. please...

You're right, but Tomb Raider 2 > both of them  :spin:

In my messy era.
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I thought the game was pretty bad but the Louvre level was so much fun and so hard.

 

The most recent TR is incredible, and I loved Legend and Revelations. I can't wait for The Rise of the Tomb Raider. 

I love judas SO MUCH but I canʹt look like a copycat of JLO!!!!
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