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Tom Nook
Just now, BabyMonster said:

Literally Pearl is the next Callie, and that’s gonna be good because Callie is the surperior cousin. :sis:

Does that mean she gets brainwashed too in Splatoon 3 :poot:

Uh Red Wine... Convict... Gah Gah...
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1 hour ago, Haroon said:

@ZeldaJ what’s your Switch friend code? :woot: 

YAAAAAY :yay: although I’ll have nothing to use my 40+ snails on for a while because I have to wait for each piece of gear I want to appear on the Nintendo Switch app :rip: 

SW-3290-3035-6443 :happy:

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Tom Nook

Could you imagine if Splatoon was produced by some other studio :poot: like EA or Ubisoft :poot: there would be paid DLC packs for the rest of the maps and weapons that would’ve costed $9.99 each :toofunny:

Uh Red Wine... Convict... Gah Gah...
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PrinceOfTheStorm
1 minute ago, Gardevoir said:

Could you imagine if Splatoon was produced by some other studio :poot: like EA or Ubisoft :poot: there would be paid DLC packs for the rest of the maps and weapons that would’ve costed $9.99 each :toofunny:

LMAO :emma: :air:

signing out
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Tom Nook

Check out this cute commercial for Super Mario Odyssey :sara: 

 

Uh Red Wine... Convict... Gah Gah...
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Tom Nook

Splatoon 2 10/10/17  Version 1.4.0

        Changes to Player Ranks

        Previously when going down in rank while rank S+1 or higher, players could drop to S+0 all at once. This drop is now limited to a maximum of five ranks levels.

        In conjunction with the above change, maintaining current rank from S+0 to S+49 will now require the rank meter to stay at least 50% full (was previously 40%).

        Changes to Salmon Run

        Fixed an issue causing certain combinations of main and special weapons to not appear, though they had been among the four supplied for that session of Salmon Run.

        Fixed an issue causing players in life preserver form positioned near the edge of a stage to fall through the stage when super jumping to the starting point or to the Grizzco ship at the end of a wave.

        Fixed an issue when hunting for a Goldie, causing its size and the location of the Golden Eggs it drops when defeated to appear differently to different players.

        Fixed an issue allowing a Flyfish’s missle launcher to be destroyed when hit with a bomb just as it closed, although the bomb hadn’t gone inside.

        Fixed an issue causing players swimming on walls to take damage continuously when attacked by a Chum, Smallfry, or Cohock.

        Fixed an issue preventing ink from a Slosher from reviving allied players in life preserver form at point-blank range.

        Fixed an issue that gave both pieces of gear the same randomly assigned gear abilities when receiving the current and previous month’s Limited-Time Bonus gear simultaneously.

        Changes to Spectator Mode

        Fixed an issue causing incorrect animations to play when objects other than players, such as Inkrails or Splash Walls were damaged while viewing a particular player’s perspective.

        The sound effect that plays when taking damage during regular play now also plays when viewing that player’s perspective in spectator mode.

        Other Changes

        Fixed issues while creating posts in which 1)lines drawn outside of the frame and then back into the frame failed to properly appear and 2)the “undo” function failed to work properly.

        Fixed an issue when testing weapons in which coming into contact with one of the targets immediately after performing a vertical swing with a roller failed to deal contact damage.

        Fixed an issue when testing weapons in which coming into contact with one of the targets continuously with a Brella-type weapon incorrectly only damaged the target once.

        Fixed an issue occurring when exceeding the number of displayable League Battle results caused recent results to not be displayed instead of the oldest results.

        Updating to Ver.1.4.0 will disable wireless matchmaking for local multiplayer with players using Ver.1.3.0

        Changes to Multiplayer        

Fixed an issue where, under the following conditions, players would only receive the benefit of Ink Resistance Up when stacking it to maximum effect.

        Moving while shooting a weapon in the Shooter category.

        Moving while shooting a weapon in the Dualie category.

        Moving while preparing to throw a bomb or sub weapon.

        When storing a charged shot with a Charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.

        Fixed an issue preventing players using a Charger from shooting when pressing ZR again after releasing the button once a stored charged shot had expired.

        Decreased the knock back distance when coming into contact with a roller that has run out of ink or is in mid-air.

        Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a Roller or Brella-type weapon.

        Fixed an issue causing Brellas to shoot in an off-center direction when shooting them while moving the camera.

        Fixed an issue causing a discrepancy in movement speed while trying to shoot a Brella-type weapon with no ink remaining, as opposed to shooting a Brella with ink in the ink tank.

        Fixed an issue causing Slosher-type weapons to shoot ink from a higher position than they appeared to.

        Fixed an issue occasionally allowing opposing players standing behind a Splash Wall to be splatted when a bomb hit the edge of the wall.

        Fixed an issue causing Curling Bombs to lose speed inappropriately when thrown on sloping surfaces.

        Fixed an issue causing bombs not to ink the floor when exploding at the very edge of a stage.

        Fixed an issue causing the predicted range of the sub weapon to incorrectly display when readying an Ink Storm special while also equipped with either a Point Sensor or Toxic Mist sub weapon.

        Fixed an issue causing the inking effect of an Ink Storm special to occur unnaturally when the storm intersected with a roof or other similar object in a stage.

        Bubbles from the Bubble Blower that burst after the end of a match will no longer ink the stage.

        Fixed an issue causing movement speed while firing the Bubble Blower to vary depending on which main weapon was equipped.

        In Rainmaker mode, equipping weapons such as the E-liter 4K and Dynamo Roller will no longer lower movement and swim speed while holding the Rainmaker.

        Fixed an issue in Rainmaker Mode in which splatting a player holding the Rainmaker while they were jumping caused the Rainmaker to reappear not in its fixed location, but where the player had started their jump.

        Fixed an issue in The Reef causing Suction Bombs and other objects thrown onto the area around the central bridge to sink inside it.

        Fixed an issue in Inkblot Art Academy causing players readying a Roller or Brella at specific locations in the stage to fall through it.

        Fixed an issue in Moray Towers causing players who fell off the stage near its center to fall faster than in other stages.

        Fixed an issue in Manta Maria allowing players to enter into certain pillars in the stage.

        Fixed an issue applying to the Drop Roller in which players returning to their starting point after using the Inkjet special were unable to roll when going into squid form just before landing.

Will continue in next post

Uh Red Wine... Convict... Gah Gah...
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Tom Nook

Weapon Adjustment

Splash-o-matic • Increased firing range by roughly 6%.
• Increased the amount of ink splattered by each shot making it easier to ink the ground.

.52 Gal・Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.

N-ZAP '85・Changed to match the faster movement speed and swim speed when not shooting of weapons like the Sploosh-o-matic and Splattershot Jr.
• Increased movement speed while shooting by roughly 5%.
• Made it easier to ink the area around your feet.

Splattershot Pro, Forge Splattershot Pro・Increased shot speed by roughly 67%, while not changing shot range.
• Decreased weapon sway when shooting on the ground by roughly 10%.
• Decreased weapon sway when shooting right after a jump by roughly 40%.
• Increased movement speed while shooting by roughly 10%.
• Increased radius of ink splatter caused by each shot by roughly 2%.

.96 Gal・Increased damage of each shot from 52 to 62. 
• Decreased weapon sway when shooting on the ground by roughly 8%.
• Decreased weapon sway when shooting right after a jump by roughly 40%.

H-3 Nozzlenose・Increased shot speed by roughly 25%, while not changing shot range.
• Decreased duration of weapon sway after jumping by 5/60 of a second.
• Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
• Made it easier to ink the area around your feet.

Clash Blaster・Increased radius of shot explosion by roughly 14%.
• Increased amount of ink coverage delivered by exploding shots.

Carbon Roller・When inking ground continuously by holding ZR, player will now reach maximum movement speed one second faster.
• Made it easier to ink the ground in front of you when using a horizontal swing.
• Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.

Splat Roller, Krak-On Splat Roller, Hero Roller Replica・Increased width of ink path when using ZR to ink the ground continuously and moving at maximum speed by roughly 8%.
• Made it easier to ink the ground in front of you when using a horizontal swing.
• Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.

Dynamo Roller・Increased width of ink path when using ZR to ink the ground continuously and moving at maximum speed by roughly 13%.
• Slightly increased the width of ink coverage when using a horizontal swing from a location higher than the surrounding area.
• Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 60%.

Flingza Roller・Increased movement speed when the roller is being swung overhead.
・ Made it easier to ink the ground in front of you when using a horizontal swing.
• Increased range of ink flung by a horizontal swing by roughly 17%.
• Increased range at which maximum damage is dealt by a horizontal swing by 25%.
• Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.

Inkbrush・Enemy ink will no longer have a negative effect when moving through it while holding ZR to ink the ground continuously.
• Increased damage dealt to opposing Ballers when flinging ink by roughly 40%.

Octobrush, Herobrush Replica・Increased damage dealt to opposing Ballers when flinging ink by roughly 40%

Classic Squiffer・Increased damage dealt to opposing Ballers when flinging ink by roughly 30%

Splat Charger, Firefin Splat Charger, Hero Charger Replica・Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.

Splatterscope, Firefin Splatterscope・Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.

E-liter 4K・Increased radius of ink coverage when shots hit a wall by roughly 33%.
• Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.

E-liter 4K Scope・Increased radius of ink coverage when shots hit a wall by roughly 33%.
• Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.

Bamboozler 14 Mk I・Increased movement speed while charging by roughly 50%.
• Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.

Goo Tuber・Charged shots can now be stored when not at maximum charge.
• Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
• Increased damage dealt by fully charged shots from 160 to 180.
• Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.

Mini Splatling・Increased damage dealt from 28 to 32.
• Increased movement speed while charging by roughly 17%
• Increased movement speed while firing by roughly 14%.

Dapple Dualies, Splat Dualies, Enperry, Splat Dualies, Hero Dualie Replicas・Decreased duration of down time after performing a dodge roll by 8/60 of a second.

Dualie Squelchers・Increased radius of shot ink coverage by roughly 9%.
• Decreased duration of down time after performing a dodge roll by 8/60 of a second.
• Player now able to move after performing a dodge roll, but before they can perform their next action.

Splat Brella, Hero Brella Replica・Decreased time required to begin opening the umbrella by 8/60 of a second.
• After beginning to open the umbrella, decreased time required for it to open completely by 10/60 of a second.
• Increased movement speed while the umbrella is open by roughly 38%.
• While keeping the maximum damage of one shot burst at 90, increased the damage delivered by each shot that lands from 15 to 18.
• Decreased damage done to the umbrella by Shooters (excluding Blasters), Splatlings, and Dualies by roughly 30%.
• The umbrella will no longer be destroyed immediately after coming into contact with a Baller.
• Increased damage dealt to opposing Ballers when shooting ink by roughly 30%.

Tenta Brella・Decreased time required to return to standard movement speed after moving while shooting by 10/60 of a second.
• Increased damage delivered by each shot that lands from 15 to 17.5.
• Increased maximum damage dealt by a shot burst from 120 to 122.5. 
• Decreased damage done to the umbrella by Shooters (excluding Blasters), Splatlings, and Dualies by roughly 30%.
• The umbrella will no longer be destroyed immediately after coming into contact with a Baller.
• Increased damage dealt to opposing Ballers when shooting ink by roughly 30%.

Aerospray MG, Aerospray RG・Decreased radius of point of shot contact by roughly 10%.
• Decreased radius of shot ink coverage by roughly 8%.
• Decreased rate at which shots ink the ground by roughly 13%.

Sloshing Machine・Decreased radius of ink coverage when the center of a shot hits the ground by roughly 20%

Special Weapons Adjustments 

Tenta Missiles・Increased damage dealt to opposing Ballers when shooting ink by roughly 50%.

Sting Ray・Opponents behind stage objects will be revealed when the Sting Ray’s beam is roughly 23% further away from them than it was previously.
• Increased damage dealt to opposing Ballers when shooting ink by roughly 100%.

Inkjet・Increased damage dealt to opposing Ballers by direct hits or shot splash damage by roughly 100%.

Curling-Bomb Launcher・Increased distance Curling Bombs travel without being charged by roughly 50%.

Ink Storm・Increased damage dealt to opposing Ballers by the storm by roughly 150%.

Bubble Blower・Increased damage dealt to the bubbles by allied players by roughly 20%, making them easier to burst.
• Decreased time to switch back to main weapon after creating three bubbles by 20/60 of a second.
• Increased damage dealt to opposing Ballers by roughly 100%.

Baller・Increased damage dealt to opposing Ballers by bursting bubbles by roughly 150%.
• Made movement of the Baller easier to hear for surrounding players.
• Decreased the radius of minimum damage (55 damage) dealt by the explosion of the Baller by roughly 14% when Special Power Up isn’t being used. 
※ Due to changes in gear ability balancing, this radius will be the same as it was previously when the maximum amount of Special Power Up is being used.

Points to fill Special Gauge

Aerospray MG 170 > 160

Slosher, Hero Slosher Replica 190 > 180

Mini Splatling 190 > 180

Splat Dualies, Hero Dualie Replicas 190 > 180

Enperry Splat Dualies 200 > 180

Splattershot, Hero Shot Replica 180 > 190

.52 Gal 180 > 190

L-3 Nozzlenose 170 > 180

Sloshing Machine 170 > 190

Splat Brella, Hero Brella Replica 160 > 180

and that’s all folks :sis: 

Uh Red Wine... Convict... Gah Gah...
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PrinceOfTheStorm

Guys.. 

I have enough money to buy Odyssey the day it comes out. :woot:

Splatoon 2 and MK8 won’t be touched after I get it for a while. :noparty:

signing out
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Cuchulainn
Just now, BabyMonster said:

Guys.. 

I have enough money to buy Odyssey the day it comes out. :woot:

Splatoon 2 and MK8 won’t be touched after I get it for a while. :noparty:

:woot: MK8 though :giveup: I wish we could all play that sometime. 

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PrinceOfTheStorm
Just now, Cuchulainn said:

:woot: MK8 though :giveup: I wish we could all play that sometime. 

IK. And with the new roster, I have trouble picking who I want to play as all the time, and it hurts my finger after holding the A button for so long lmao.

Maybe after Splatfest we could do some MK8.

Wait do I have you added on Switch? My user is “Zachary” with a sexy straight mii pose, idk if I have you. 

signing out
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Cuchulainn
11 minutes ago, BabyMonster said:

IK. And with the new roster, I have trouble picking who I want to play as all the time, and it hurts my finger after holding the A button for so long lmao.

Maybe after Splatfest we could do some MK8.

Wait do I have you added on Switch? My user is “Zachary” with a sexy straight mii pose, idk if I have you. 

I’m Derek :p I’ll check

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PrinceOfTheStorm
11 minutes ago, Cuchulainn said:

I’m Derek :p I’ll check

I have you. :hug:

signing out
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Haroon

I was playing BoTW today and just realised that with magnesis you can push and pull the magnetic item :flop: All this time I've been positioning Link certain distances away from the magnetic item so when I use magnesis I'm able to get the item to the exact location :sharon: Basically I've just wasted so much time when I could've easily just pulled/pushed items instead of moving forward/back with Link BEFORE using magnesis because I thought magnesis had a set distance depending on where you use it from :grr:

Messy rant over :cryga:

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Tom Nook

Have you guys ever got randomly placed on a Japanese server :sis:

Spoiler

That sh*ts intense :wtfga:

 

Uh Red Wine... Convict... Gah Gah...
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2 minutes ago, Gardevoir said:

Have you guys ever got randomly placed on a Japanese server :sis:

  Hide contents

That sh*ts intense :wtfga:

 

All the time in Splatoon 1 :selena: 

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